Tozus
Doctor Shelco's house
Passage & tunnel
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2x Phoenix Down
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2x Phoenix Down
There's a revive wellspring in the room with the Viking Axe and $3000 chests.
Viking Axe, $3000
Level 1: Lilliputian
Levels 1-3: Petit
Level 2: Poison Bat
Levels 2-3: Blood Worm
Does not contain any shops, wellsprings or an inn.
When you return here after completing Dwarven Hollows (including Molten Cave), you will be moved to Castle Hein and will have to complete it, boss included, in order to return. Once completed, the castle will become permanently unavailable.
East edge of the village, slightly north of the rightmost house.
Bottom left corner of the village, in the boxes next to the orange house.
Top left corner of the village, at the front left corner of the orange house.
Top left corner of the village, just on the north side of the organge house.
Optional town at the southwest edge of the continent.
Talk to the read-headed boy in the crevice west of the inn, then go out to the Chocobo forest next to the village. Ride a chocobo along the edge of the continent all the way around and back to the village, and talk to the boy again.
North of the well, about halfway to the stairs.
If you haven't missed any enemies, by the time you finish the tower, you should have enough of the bestiary unlocked to get Onion Knight.
Level 3: Echo Herbs
Level 5: Spark Dagger
Level 6: Echo Herbs
Level 8: Bomb Fragment, Echo Herbs
Level 9: Sonic Knuckles
Level 10:
Level 11: Medusa
An optional village located on the eastern outer edge.
You can buy Magic Keys here for locked doors. The game has a total of 13 locked doors: 2 in Castle Argus, 4 in Goldor Manor and 7 in Temple of Time. You can also get one free key in Dwarven Hollows.
A hidden room in the tavern has an NPC that lets you check your bestiary and a few other game statistics, including open chest percentage.
Check your progress before leaving the continent:
You should have 39% of the chests and 32% bestiary entries: #1-#74 & #196-#202.