Final Fantasy III Checklist

Ancients' Maze 🗺️

Located in the nothern mountains of the northeastern landmass.

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The first door on level 1 leads directly to the Earth Crystal, while the rest of the levels eventually exit through the world map to the Crystal Tower.

Eureka (optional) 🗺️

Optional dungeon accessible through a door in the Crystal Tower after completing Doga's Grotto.

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Geomancers are quite powerful here, frequently casting Shadowflare that deals 9999+ damage at job level 50.

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Level 7 contains a two-way portal to a rest area with no enemies, revive and recovery wellsprings, a level 8 magic and ultimate summon shops, and an armor shop.

Pickups

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Once unlocked, can be found underwater directly west of the very tip of the Dalg continent (where Doga's Manor is). See the side-quest section on how to unlock this dungeon.

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This is an exceedingly difficult area with the strongest enemies in the game, meant for grinding levels and Onion Knight equipment. You will need to level up a lot to stand a chance against the boss (fighting him at level 75 is a considered a low level challenge), and once you're strong enough to defeat him, the rest of the game (including the final boss) will pose very little challenge, if any.